The Medieval Age is an evolutionary age that appears in all Age of War and The Wars games. It is a second age in Age of War, Army of Ages, and The Wars then, as a fourth age in Age of War 2 then as a third age in The Wars II: Evolution. They are based on Medieval period from the 5th to the 15th century in all games except for Age of War 2 which focuses on more fantasy times.
Age of War[]
Units:

Knight (500 gold per unit)
Turrets:
Catapult (500 gold per turret)
Fire Catapult (750 gold per turret)
Oil (1000 gold/1 kilo gold per turret)
Evolution:
Evolves from the Stone Age
Evolves to the Renaissance Age once you get 14000 exp.
Tips[]
When units are loading, if you pause, your units will still load. Its the same with spells.
Age of War 2[]
The Medieval age in Age of War 2 are more on fantasy rather than historical. Soldiers
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"Will knock everyone out with his spiked club" | ![]() |
"Will hurt the enemy using an electricity spell" |
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"This expert with the bow will never miss" | ![]() |
"A knight riding a giant griffon will show his feats" |
Units | Cost | Population | Damage | Attack Speed | HP | Speed | Build time | Range |
---|---|---|---|---|---|---|---|---|
Footman | 100 | 1 | 45-55 | 0.52/s | 350 | 4m/s | 1s | melee |
Archer | 125 | 1 | 25-40 | 0.57/s | 250 | 4m/s | 1.5s | 15m |
Mage | 200 | 1 | 55-70 | 0.63/s | 210 | 5m/s | 2.5s | melee |
Griffon Knight | 400 | 1 | 50-85 | 0.56/s | 435 | 4.3m/s | 4s | melee |

Arena needs to be purchased (900 Gold) in order for players to send Footman (Footman is always available in PC as default)
Turrets[]
God's Spell[]

Arrow Storm:
Cost: 4000 XP
Archers fire arrows at random across the map, which usually kills units in one-shot
Evolving[]
Evolve to Renaissance Age
Cost: 10000 XP
You will get some guns now!
Army of Ages[]
Unit | Damage | HP | Speed | Cost | Type |
---|---|---|---|---|---|
Gatherer | 4 | 50 | 90 | Biological, Ground, Light | |
Footman | 16 | 70 | 300 | Biological, Ground, Melee | |
Archer | 10 | 45 | 320 | Biological, Ground, Ranged, Light | |
Halberdier | 13 | 250 | 470 | Biological, Ground, Melee, Heavy | |
Knight | 20 | 300 | 530 | Biological, Ground, Melee, Heavy | |
Ballista | 10 | 200 | 540 | Mechanical, Ground, Ranged, Heavy | |
Trained Eagle | 10 | 60 | 330 | Biological, Air, Ranged, Light | |
Siege Balloon | 10 | 120 | 640 | Biological, Air, Ranged, Heavy |
The Wars[]
The medieval age in The Wars are same as the first Age of War game, but the knight has been replaced with a new unit called "Axe Guardian".
Swordsman, 50 gold per unit
Archer, 75 gold per unit
Axe Guardian, 500 gold per unit
The Wars II: Evolution[]
Guardsman, 70 gold per unit
Crossbowman, 100 gold per unit
Armored Swordsman, 150 gold per unit
Knight, 250 gold per unit
Turrets[]
Turret 1,
Turret 2,
Turret 3,
Turret 4,
Technical Wars[]
The Medieval Age have a farm with a windmill. How battling other units with country's.
Warrior $40
Archer $80
Swordsman $200
Trivia[]
- The Archer in the second game is based on a Faun.