
The Renaissance Age is the third age in the first and third game, fifth in the second game and fourth in The Wars II Evolution.
Age of War 1[]
The Rennaissance Age in the first game are based on either Dutch or French armies.
Units[]
Dueler (200 gold per unit)
Musketeer (400 gold per unit)
Cannoneer (1000/1 kilo gold per unit)
Turrets[]
Small Cannon (1500 gold/1.5 kilo gold per turret)
Large Cannon (3000 gold/3 kilo gold per turret)
Explosive Cannon (6000 gold/6 kilo gold per turret)
Evolution[]
Evolves from the Medieval Age/Castle Age
It takes 45000 exp to evolve to the Modern Age
Age of War 2[]
The Rennaissance Age in the second game is based on Spanish Colonial Period.
Units[]
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"Handles the sword like nobody does" | ![]() |
"Will roll to victory while firing cannonballs" |
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"Will not hesitate to use his musket to teach a lesson" | ![]() |
"This horse rider will axe his way through" |
Units | Cost | Population | Damage | Attack Speed | HP | Speed | Build time | Range |
---|---|---|---|---|---|---|---|---|
Swordman | 100 | 1 | 50-65 | 0.6/s | 350 | 5m/s | 1s | melee |
Rifleman | 125 | 1 | 30-55 | 0.46/s | 250 | 5.5m/s | 1.5s | 15m |
Cannon | 200 | 2 | 35-60 | 0.54/s | 280 | 5m/s | 2.5s | 20m |
Knight | 400 | 1 | 60-80 | 0.71/s | 410 | 4.5m/s | 4s | melee |

Black Powder needs to be researched (1000 Gold) in order for players to send Cannons
Turrets[]
Turrets | Cost | Damage | Range | Fire rate | Decription |
---|---|---|---|---|---|
Small Cannon | 2000 | 55-70 | 20m | 0.75/s | "This cannon will fire small cannonballs" |
Large Cannon | 3500 | 65-85 | 20m | 0.72/s | "This cannon will fire big cannonballs" |
God's Spell[]

Bomb rain
Cost: 5000 XP
Bombs will fall on random across the map, usually killing units in one-shot
Evolving[]
Evolve to Modern Age
Cost: 11000 XP
you now can hold 30
Army Of Ages[]
In Army of Ages, the Rennaissance Age is based on the 19th century British Victorian era or American "Wild West, especially as they are based on steampunk armies rather than historical like in the previous games.
Unit | Damage | HP | Speed | Cost | Type |
---|---|---|---|---|---|
Water Man | 4 | 55 | 135 | Biological, Ground, Melee, Heavy | |
Duelist | 18 | 80 | 345 | Biological, Ground, Melee | |
Rifleman | 10 | 50 | 365 | Biological, Ground, Ranged, Light | |
Steam Dog | 13 | 70 | Fast | 465 | Mechanical, Ground, Ranged, Light |
Cannon | 35-55 | 100 | 575 | Mechanical, Ground, Ranged | |
Steam Knight | 35-45 | 300 | 665 | Mechanical, Ground, Melee, Heavy | |
Steam Bird | 10 | 60 | 435 | Mechanical, Air, Ranged, Light | |
Steam Spider | 50-100 | 320 | 825 | Mechanical, Air, Ranged, Heavy |
The Wars[]
The Renaissance Age in The Wars are same as Age of War 1, but the Cannoneer unit in The Wars is redesigned which is similar to the Cannon from the second game, but with a soldier pushing the wheeled cannon rather than a small cannon carrying it. Also the Unhappy King special attack from Age of War 2 is returning as a replacement for Light Force Shield which fires several cannonballs from the player's base rather than falling from the sky.
Duelist, 200 gold per unit
Musketeer, 400 gold per unit
Cannoneer, 1000 gold per unit
The Wars II Evolution[]
In The Wars II Evolution, the Renaissance Age are based on French and British revolutionary armies especially the Napoleonic Wars period and the American Revolution. And also its the fourth evolution age of the game.
Fusilier, 100 gold per unit
Dragoon, 150 gold per unit
Cannoneer, 300 gold per unit
Ranged cavalry, 500 gold per unit
Turrets[]
Turret 1,
Turret 2,
Turret 3,
Turret 4,
Technical Wars Colonial Ages[]
The Colonial Ages have 4 differents. How trough have an army British, Estonian, German and Danish Soldiers with the cutlass.
Melee Pirate $50
Pirate $100
Musketer $250
War in Ages[]
In War in ages The Modern Age probably They are based on the Pacific War XIX Century.
Swordder$60
Rifleman $120
Canoner $300