Age of War Wiki
Advertisement
Rennasonse

The Renaissance Age is the third age in the first and third game, fifth in the second game and fourth in The Wars II Evolution.

Age of War 1[]

The Rennaissance Age in the first game are based on either Dutch or French armies. 

Units[]

Dueler (200 gold per unit)

Musketeer (400 gold per unit)

Cannoneer (1000/1 kilo gold per unit)

Turrets[]

Small Cannon (1500 gold/1.5 kilo gold per turret)

Large Cannon (3000 gold/3 kilo gold per turret)

Explosive Cannon (6000 gold/6 kilo gold per turret)

Evolution[]

Evolves from the Medieval Age/Castle Age

It takes 45000 exp to evolve to the Modern Age

Age of War 2[]

The Rennaissance Age in the second game is based on Spanish Colonial Period.

Units[]

SwordMan
"Handles the sword like nobody does"
Cannon
"Will roll to victory while firing cannonballs"
RifleMan
"Will not hesitate to use his musket to teach a lesson"
Knight-0
"This horse rider will axe his way through"
Units Cost Population Damage Attack Speed HP Speed Build time Range
Swordman 100 1 50-65 0.6/s 350 5m/s 1s melee
Rifleman 125 1 30-55 0.46/s 250 5.5m/s 1.5s 15m
Cannon 200 2 35-60 0.54/s 280 5m/s 2.5s 20m
Knight 400 1 60-80 0.71/s 410 4.5m/s 4s melee
Black Powder

Black Powder needs to be researched (1000 Gold) in order for players to send Cannons

Turrets[]

Turrets Cost Damage Range Fire rate Decription
Small Cannon 2000 55-70 20m 0.75/s "This cannon will fire small cannonballs"
Large Cannon 3500 65-85 20m 0.72/s "This cannon will fire big cannonballs"

God's Spell[]

Bomb Rain

Bomb rain

Cost: 5000 XP

Bombs will fall on random across the map, usually killing units in one-shot

Evolving[]

Evolve to Modern Age

Cost: 11000 XP

you now can hold 30

Army Of Ages[]

In Army of Ages, the Rennaissance Age is based on the 19th century British Victorian era or American "Wild West, especially as they are based on steampunk armies rather than historical like in the previous games.

Unit Damage HP Speed Cost Type
Water Man 4 55 135 Biological, Ground, Melee, Heavy
Duelist 18 80 345 Biological, Ground, Melee
Rifleman 10 50 365 Biological, Ground, Ranged, Light
Steam Dog 13 70 Fast 465 Mechanical, Ground, Ranged, Light
Cannon 35-55 100 575 Mechanical, Ground, Ranged
Steam Knight 35-45 300 665 Mechanical, Ground, Melee, Heavy
Steam Bird 10 60 435 Mechanical, Air, Ranged, Light
Steam Spider 50-100 320 825 Mechanical, Air, Ranged, Heavy

The Wars[]

The Renaissance Age in The Wars are same as Age of War 1, but the Cannoneer unit in The Wars is redesigned which is similar to the Cannon from the second game, but with a soldier pushing the wheeled cannon rather than a small cannon carrying it. Also the Unhappy King special attack from Age of War 2 is returning as a replacement for Light Force Shield which fires several cannonballs from the player's base rather than falling from the sky.

Duelist, 200 gold per unit

Musketeer, 400 gold per unit

Cannoneer, 1000 gold per unit

The Wars II Evolution[]

In The Wars II Evolution, the Renaissance Age are based on French and British revolutionary armies especially the Napoleonic Wars period and the American Revolution. And also its the fourth evolution age of the game.

Fusilier, 100 gold per unit

Dragoon, 150 gold per unit

Cannoneer, 300 gold per unit

Ranged cavalry, 500 gold per unit

Turrets[]

Turret 1,

Turret 2,

Turret 3,

Turret 4,

Technical Wars Colonial Ages[]

The Colonial Ages have 4 differents. How trough have an army British, Estonian, German and Danish Soldiers with the cutlass.

Melee Pirate $50

Pirate $100

Musketer $250

War in Ages[]

In War in ages The Modern Age probably They are based on the Pacific War XIX Century.

Swordder$60

Rifleman $120

Canoner $300

Advertisement